Showing posts with label post audio. Show all posts
Showing posts with label post audio. Show all posts

Tuesday, December 3, 2019

Animation Work at Binary Recording Studio


In building a animation we often provide a animatic for the client. A simple explanation of a animatic is a storyboard in motion with simple zooms and pans to simulate camera movement.  Animatics are animated video storyboards. This is the stage that we do the timing of the images with simple motion. 
 In a .60 sec. animation this helps to determine the length of the section and where the time should be spent on telling the story.  www.binaryrecordingstudio.com

Sometimes the sound effects or soundtrack are included to give the client a feel of the piece. This is a inexpensive way to test the animation before all the elements are added.

Below a example of a motion comic we produced from still image drawings.



Wednesday, January 15, 2014

Legos used in set design?

I read this great article in Raindance by Patrick Tucker. "When you are planning a production – for screen or stage – it is important to get it obvious to you what will happen on the day. How often do we imagine how it will look with a sofa and a table and a chair, but when we get on the set, it is quickly apparent that there will be no room for all the moves and business you have planned with all that clunky furniture around. This is where Lego comes in."
Built out of Lego, you can construct tables, chairs, sofas, all in the approximate relative sizes, and then fit them in to the model of your set (or just on top of the ground plan) to see how the space works, and how you can fit your planned moves and business into the available furniture arrangements.

Thursday, July 11, 2013

Sound Design Breakdown for a Scene from Pixar's 'Monsters University'

We do alot of sound design and audio post for film at Binary and wanted to share this short video on how they created the sounds for "Monsters University"

Thursday, June 27, 2013

Sound remover effect in New Adobe Audition CC

We do alot of post audio for film which requires noise reduction etc..., well I am impressed with what Adobe has offered in their new update in Adobe Audition CC.  How about removing the sound of a cell phone ringing in the middle of your take?   check it out.

Link: http://tv.adobe.com/watch/learn-audition-cc/using-the-sound-remover-effect/ 




Thursday, June 13, 2013

What can CD Baby do for me as an independent artist?

Many artist that record in our studio ask us "how do we get our songs on i-Tunes.  The best answer is CD Baby
CD Baby offers a number of artist services, including:

  • Worldwide physical distribution for your CDs, DVDs, and Vinyl
  • Digital distribution to our digital distribution partner companies such as iTunes™, Rhapsody, eMusic (and many, many more)
  • Download sales on CDBaby.com
  • Free resources and informational podcasts
  • Affordable web hosting and design through HostBaby.com
  • Short-run disc duplication
  • Download Cards customized with your album artwork
  • Access to over 2500 retailers and etailers through our distribution partnership with Super D One Stop



Tuesday, June 11, 2013

DuctTake Video Compositing from different Takes!

DuctTake is a system designed to enable practical compositing of multiple takes of a scene into a single video. Current industry solutions are based around object segmentation, a hard problem that requires extensive manual input and cleanup, making compositing an expensive part of the film making process. Our method composites shots together by finding optimal spatiotemporal seams using motion compensated 3D graph cuts through the video volume. We describe in detail the required components, decisions, and new techniques that together make a usable, interactive tool for compositing HD video, paying special attention to running time and performance of each section. We validate our approach by presenting a wide variety of examples and by comparing result quality and creation time to composites made by professional artists using current state-of-the-art tools

Thursday, May 30, 2013

Installing Magic Lantern 5d Raw software

Here is a site that has the download and install information for using Magic Lantern software to shoot Raw video footage on your 5d Mark lll

Link: http://www.eoshd.com/content/10352/easier-5d-mark-iii-raw-guide-in-4-steps





Monday, April 8, 2013

Home Recording, Control Room Acoustics

At Binary Recording Studio we do alot of mastering for home studio projects. Laptop recording systems that are in a home, bedroom or kitchen environment sometimes have issues that create audio mixes that make the mastering difficult.
Most often the problem is the listening space or control room that the mixes are made.
The acoustics of the room will influence your mix and how it is represented (sound) outside of your studio control room.
Studio's can spend alot of money to get a control room to represent the sound correctly, but here are some very basic things to think about for your next recording. 

LINK
http://www.moultonlabs.com/more/making_your_home_control_room_the_best/



Wednesday, April 3, 2013

When the music film score detracts the story?


 Music has been a part of film almost since the beginning of motion pictures. Music originally had a practical use: to keep the audience from talking and dull the sound of the noisy projector (Buchanan, 1974).

I have been doing alot of audio post for film and started to think about how music and silences are used to create emotion in film.  I read this piece that I want to share, by Michael Isaacson, Ph.D.

WHEN NO MUSIC IS BETTER!
By
Michael Isaacson, Ph.D.


After one asks the analytic questions why? where? and what music should be created for a scene? A final question should be is music needed at all? As creatively vital as knowing how to compose film music, is the understanding of when not to include it and let other elements carry the movie’s dramatic moment. There are ten circumstances when no music is better.

1. Before a lot of music.  If a chase or a heavily scored comedic or dramatic scene is about to occur, find a way of lightening the musical content in the scene preceding it. The
silence before this major cue will prepare the ear for the uniqueness of what is about to follow.
More importantly, as you are preparing the audience with silence, you are also reminding them that structurally a significant scene is about to take place.

2. After a lot of music.  Concomitantly, after an important scene with lots of music, an audience needs time to make meanings, take a breath and avoid information overload. Punctuate the import of the preceding music and the narrative elements that have just transpired by letting silence structurally work for at least the beginning of the scene that follows.

3. When neutral source ambience is enough.  When dramatic music is not needed let the FX people put in ambience rather than elevator music. Mindless needle drops serve to anesthetize an audience to music’s function and encourage them not to pay attention to important musical moments.

4. When sound effects aggressively compete.  Car screeches, artillery fire, explosions, et al. are loud traumatic sound events that do not need a musical overlay. They speak for themselves. No matter how mindful you are of the tessitura of the particular sound effect and feel you can add music in a contrasting register, it only serves to muddy things up. Far more creatively, use that sound effect as a non-musical rhythmic element in between the dramatic
music that bookends it. The result will be more organic.

5. When sound effects carry the moment.  A phone repeatedly ringing, an accelerating heart beat, or a close up of a burning fuse are all examples of a sound effect that is compelling and riveting all by itself. Trust that moment and eschew adding any additional music over it.

6. When words carry the moment.  A beautifully written speech performed by a talented actor with a compelling voice is about as good as it gets. There is no music that will make it better.
Leave that speech in the clear. Unless they are sung, it is annoying to actively listen to music
and words together. It is only when those vocal or literary elements are weak that directors mistakenly ask the composer for music to strengthen them; in truth, it usually does not.

7. When action carries the moment.  There are certain bits of business that are so visually compelling that music need not accompany them. Scoring a scene and then allowing silence
to punctuate these bits of business is a far more intelligent use of music as counterpoint to the
visual.

8. When a dramatic pause is required.  Another aspect of the previous idea is the use of the Grand Pause. It is an island of silence in a sea of music that uses negative space to
underscore a speech, action, or dramatic beat that has just occurred. It is a silent gasp, an unsounded meditative moment or a tacit recovery from a dramatic impact and often, the most dramatic music that you will not write.

9. When making a segue from one dramatic beat to another.  A corollary to the Grand Pause is the silence or “luft” you use in between dramatic beats. For example, instead of scoring a
scene right up to the next contrasting moment, try using a musical tacit to let a door close, a car drive away, or a closing reaction shot make the transition. It is the advocacy of the affect of less is more.

10.When Documentary reality is sought.  Finally, when a moment of stark Documentary reality is required music is not needed. Including music would either
turn it into melodrama or a Movietone Newsreel. In this case the visual action needs only a sound effect of a projector or some ambient crowd noise.

Remember that our music guides audiences in how to understand a movie by listening to the silences that surround it. Articulate your positive lines through the intelligent use of negative space and always let the visual, effects and dialogue tracks alone dictate your musical imperatives and the creative usage of silence.


Tuesday, April 2, 2013

Remove ambiences and reverb from your audio

Often in working with audio for film, we come across the need to remove some of the ambience found in the track to match another etc....  Sometimes the dialog track is recorded in a big room with lots of reverb that you would like to reduce for some clarity.

I have been using this plug-in called SPL DeVerb, that I think can help, its worth trying it out.  Free to try if you like it buy it. It has two controls knobs, one for reduction and the other is output, what more do you need!

Sound Performance Lab a software audio plugin company out of Germany.


Friday, March 29, 2013

Field Guide for Indiegogo's Crowdfunding.

I have run a few successful Kickstarter campaigns for raising money for film projects and recently wrote a blog on the difference between Kickstarter and indiegogo.  I also have seen some great projects that fail due to not really understanding the format for success in reaching the goal. So when I saw this I wanted to share it!

indiegogo has just released a field guide that I looked at, and believe it is a great tool to help you get the most out of your campaign.  These basic tools mentioned in the guide can work with any crowdfunding project.

Here is the link for the download of the guide. http://landing.indiegogo.com/iggfieldguide/



Wednesday, March 27, 2013

i-Book publishing "The Balloon Man" Children's Book.

We have been publishing children's books on i-Book because I believe its is one of the best interactive formats out there. We have been including audio, images, and video on this multi format e-books. Here is our free new release, age 3 to 5. Check out the video on the last page.

https://itunes.apple.com/us/book/the-balloon-man/id626628300?ls=1

Monday, March 25, 2013

Screenwriting App, "Highland" free to try!

I am always interested in screenwriting software. If it can make the task more streamline and I can share the process of rewrites on line with producer etc.... I will give it a look.  Right now I am a big fan of Celtix but check out Highland it might work for you.

Highland Promo from Quote Unquote Apps on Vimeo.

Thursday, March 21, 2013

Common Audio mixing issues.

In the studio we master many home studio recordings. Now with people using their labtops and their living rooms as studios, often there are many issues that can be addressed before the final mastering.

I read this blog the other day and thought that it covered many of the problems I see in home recordings that can be of some help.

http://desmastering.blogspot.com/2011/07/10-biggest-mixing-mistakes-that-can.html










Friday, March 15, 2013

Vimeo launched its open self distribution service

Vimeo today launched its open self-distribution service, Vimeo On Demand.   I have had different distribution deals but I am ready to give this a try! Available now to all Vimeo PRO members, Vimeo On Demand empowers creators to sell their works directly to their audiences and retain a 90 percent share of the revenue after transaction costs. In addition to its creator-friendly revenue share, Vimeo On Demand gives creators the flexibility and control to choose their price; select country-by-country availability; customize their page design; and offer content on Vimeo, their own website, or both.


Tuesday, March 12, 2013

ADR dialog looping Ambience matching

The last couple of day's I have been doing the audio post on this film which required some ADR work and ambience matching.  Some of it came together pretty easy, but there were a few dialog lines that were done in a big living room space with lots of glass windows.  It was real hard to get the same ambient sound with my reverb devices in the studio. I had to match the lines of the living room location dialog with the ADR replaced dialog.  If you can,  sometimes it faster to go back to the location and re-record that ADR.

Walter Murch explains the concept of ‘worldizing’. This involves re-recording sounds in a real location to add the acoustic characteristics of the environment to the original sound.

Thursday, March 7, 2013

On Set Production Sound tips

Getting good quality sound on-set can sometimes feel like an impossibility, especially on lower budget productions. While the sound mixer can often go underappreciated on many of these productions, their job, if done correctly, is right up there with the 1st AC (or focus-puller). If your movie is not in focus it’s going to distract the audience, and at the same time, bad audio will be even more distracting.

 Nicholas Allen, who is the sound mixer on NBC’s Parenthood and is one of the best out there now, put out this cool video. check it out!



Binary Recording Studio a Audio / Video Production Company in Bellingham Wa.

Friday, March 1, 2013

Why do films entertain us?


To be entertained a good film has to engage us and this is done with how well the film maker can bring us into their visual creation. How well they use the tools of film making determines their success.

Being provided with amusement or enjoyment is entertainment for us. We are entertained by film in many ways and not always the same way for each person. That is why we have different genres of film to enjoy.

We do alot of post production for independent film artist. I have seen many films that come in that are technically great but don't provide the entertaining discovery of a story.  This can be as simple as the sound effects are great, but are used in a way that is so predictable that they don't lend to the movement of the mood or story.


In my opinion a good film should be a journey.


Don’t hit them over the head with the effects, sound and a story that is so layed out that there no engagement from the viewer.  Let your audience discover as they watch, created some curiosity that promotes interest.

Here is a quote from independent French director and musician Woodkid’s (aka Yoann Lemoine) approach to music videos. 


I create these stories with missing pieces. Missing pieces are very interesting because then people wanna fill them. People are afraid of emptiness and they wanna fill those gaps…. That’s exactly what I want to do with my art. I want people to think about what they see and wonder if what they see is real. If what they see has a meaning.”


Here is one of his video's with 24 million views!


Wednesday, February 20, 2013

Should You Go to Film School?

I get asked this alot from people who come by the studio, "Did you go to school for this?".  I tell them that I didn't but that doesn't mean they shouldn't. 

I believe its about motivation, some folks spend the money they would of spent on film school in equipment and learn as they go. You have to push yourself to find resources etc.... with this method.

 I found this great website that gives the pro' and con's on the issue.

 Link    Should I go to film school?  by Ryan E. Walters



Tuesday, February 19, 2013

3D Modeling and Motion Capture Camera the Future of CG Animation?

I have been involved with animation and I am looking for new ways to create.  I came across this group of people who are going to try and change the way we input data with a motion capture camera.   They have a Kickstarter campaign going on now and it  looks like it is going real good for funding. 

A Kinect is a 3D imaging sensor that provides a raw feed of 3D points. The Lynx A produces detailed meshes, motion files, and 3D panoramas in real-time 

Check them out. http://www.kickstarter.com/projects/915328713/lynx-a-camera?ref=card